﻿using Microsoft.Xna.Framework;

namespace Ultima.Xna.Graphics.UI.Gumps
{
    public class GumpAlpha : GumpEntry
    {
        public GumpAlpha(Game game)
            : base(game)
        {
            MovesParent = true;
        }

        public override void Draw(GameTime gameTime)
        {
            Manager.Renderer.Render(this);

            //PresentationParameters pp = Game.GraphicsDevice.PresentationParameters;

            //Manager.SpriteBatch.Draw(Manager.SceneTexture, Bounds, 
            //    Bounds, new Color(new Vector4(1.0f, 1.0f, 1.0f, 0.65f)));

            base.Draw(gameTime);
        }
    }
}
